The JavaScript uses an HTML to capture mouse/pointer movement and continuously draw strokes between recorded coordinates. It then sends those stroke coordinates to the server so they can be synchronized and rendered on other users’ canvases. A better idea would use Pointer Events for lag. Think before you publicly post hate about me that is made up and evidence already exists for as a personality online too.
I didn't post any hate about you. I just said I like the drama. I'm not picking sides.