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starry-knight
5 months ago
okay should be fixed now. lmk if anyone encounters any more slow loading pages on my site :]
crunchweb
5 months ago
I took a class once where the teacher said all web design is just putting squares in different places and styling them in different ways. so I feel like the cut and paste Frankenstein code is the true essence of styling the boxes.
sclptures
5 months ago
all tags are in alphabetical order. #CDs is still the first thing on the list when it should be #art, i don't know how to fix that yet
lentil-brainworld
5 months ago
also if im understanding correctly (let me know if not ,:]), one of your posts talks about having collapsable blog posts? the details tag might work for that, its a quick way to make a drop-down section
ezmameow
5 months ago
Meow thanks. I messed with js on and off for years so I can make anything if I put my mind to it. Yeah I started using details now that I understand it better. My script works and I fixed that bug so nested collapse will work so it is a nice way to collapse dynamic posts.
ichomancer
5 months ago
I find it rather exciting to edit a live site, the pressure to fix a bug is more intense. It makes the website feel more alive in that way.
kingposs
5 months ago
I switched to using the deploy2neocities github action so I can just do it straight from VScode, plus lets me have a detailed history of every update. It's saved me a few times lol
p7uen
5 months ago
Ok that looks fun, but I had no idea Super Monkey Ball was so crazy. I've only had the GameCube one and we only ever played the Super Monkey Flight minigame for literally thousands of hours, never touched single player.
p7uen
5 months ago
But the real headline here is I never heard of Nanosaur or read your review and both are amazing. I feel like Nanosaur and El Fish plots have to be part of the same Games Cinematic Universe somehow. I am downloading it as I type!
overclockworked
5 months ago
@p7uen Completely justified, Monkey Flight is really just that addicting
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Man I don't remember much about Gish but I do remember the phenomenon you describe of being too sticky to get around corners and having to wiggle. Do you think people were more forgiving because we didn't know any better in terms of physics or it was a nice break from more rigid platformers of the time?
@p7uen I think so. Again, it IS genuinely impressive for 2004 indie game physics, it's just unfortunately not fun to play imo.