Opiter09's Projects

opiter-projects.neocities.org

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So I added descriptions of what all the files do. Sorry if your eyes swim with all the "a tool"s. This is both so you know what it is, and so Googlers can find this site easier.
opiter-projects updated their site.
1 year ago
sorry another randomizer thing, fixed the post-games being swapped in a random order the seed didn't touch, now they always swap in the order you put them in.
Quick update to the randomizer readmes to clarify that the seed has no impact on the settings.
After dithering about it for months, I finally added a Seed feature to both randomizers. Now if I fix a bug, you can probably just re-run it with the same seed and not have to restart the game. Probably.
The FF1 randomizer has been updated to use fftool 2.1.0, instead of 2.3.0. for whatever reason, the newer one was causing issues with the map files. When you run it now you'll see some msg-related errors, but as far as I can tell those are harmless.
Also, while doing that I noticed in some FF1 randomizer testing that the fossils suddenly had the wrong color layer. I have no idea why they do that, but as far as I can tell it's just cosmetic, and since the randomizer doesn't even touch creature_defs or kaseki_defs I'm not going to worry too much about it.
The spawns editor has been updated to let you edit the digsite enemies. I also edited the digsite outputs in the docs and randomizers to show them.
opiter-projects updated their site.
1 year ago
Updated the docs to include where the teams IDs (for the "underground" fighters) are in both map folders. I will eventually add these into the spawns editor.

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Last updated 1 hour ago
CreatedMay 26, 2025