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daliwali
3 months ago
thanks for being a real one. i must admit that neocity is a strange venue but it is exactly on the margins where i can be most expressive.
hypercrites
3 months ago
heh, thank you! i love your content, i had to google what "danpa" is but i kinda like it. :D how is your experience with the x4? i flashed crosspoint after a few hours but i consider trying "Microreader" with an even more minimalist approach and better rendering (at least on screenshots). :D
visualculture
3 months ago
Iβm still using the stock firmware, iβll have to look into the ones you mentioned!
rbuchanan
4 months ago
I still love these, which remind me of certain graphics in some of the Vectrex's games. Those lilypads are so simply and peacefully gratifying.
rbuchanan
4 months ago
Persisting error when attempting to render "anomaly containment apparatus" and "moirΓ© worm:" "SyntaxError: missing } after function body" These worked before, so I don't know what the trouble is.
visualculture
4 months ago
Thank you for catching that. Both errors were related to not using braces to enclose the contents of for loops, even though previously that worked when the loop body was only one line (as they were in these cases). I added in braces at the cost of two characters, but they now work again and remain under the limit.
visualculture
4 months ago
Also I had never heard of the Vectrex.I love the look of it! I imagine emulation would hardly do it justice because of the screen and the overlays
daliwali
6 months ago
this is really impressive stuff! adding BVH for collision detection will probably be needed at some point, unless the maps are very simple
visualculture
6 months ago
thanks! i actually did start working on that but ran into an issue with it. many of my environment meshes have large triangles that span basically a whole dimension of the mesh, so the resulting bvh wasnβt very useful. i still need to think about how to proceed, will maybe have to subdivide some of the large triangles in my meshes
struancarewcox
6 months ago
Thank you I appreciate it! Your n64 development stuff is incredibly cool
mnemonics
7 months ago
Really cool concept. And I love the soundtrack too. Has the soundtrack been released anywhere yet?
visualculture
7 months ago
Thanks! I uploaded the soundtrack here https://visualculture.bandcamp.com/album/mysterious-barricades-ost
visualculture
7 months ago
If you want to play them you will need to use the emulator called Ares (other emulators like Project64 wonβt work) or with a flashcart you can write roms to
cyberoccultismpg
7 months ago
Wow, this is seriously impressive! N64 homebrew is one of the trickiest there is; I tried to get into it a few years ago and the documentation made my head spin (especially how it handles manually handles memory). Very very cool.
visualculture
7 months ago
@cyberoccultismpg yeah itβs pretty tricky to get working well, the coprocessors crash over the smallest things and itβs rarely easy to track down the cause. But the open source libraries (libdragon and tiny3d) have come a long way over the past couple years, so development is a little smoother now
cyberoccultismpg
7 months ago
Oh marvelous! I'll have to give it a shot again at some point. These do seem to be gamechanging.
Congratulations - N64 was one of my first consoles, happy to see people are still making stuff for it.
visualculture
7 months ago
It was my first console as well, and feels surreal writing software now that runs on it. Today was the submission date for this yearβs N64 homebrew game jam, so there should be many more N64 games coming out in the next few days. Some of them are here: https://itch.io/jam/n64brew-game-jam-6/entries
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Itβs a CRT monitor displaying the result of feeding the output of a WJ-AVE5 back into itself. I have a section on my visuals page where I intend to write about it but havenβt gotten around to it yet